Persian Sapper
One of the key units of Middle Eastern armies are these deserters who dig tunnels to take down structures in no time. Their low health makes them an easy target, so take care to use them wisely!
Name: Persian Sapper
Unit Type: Ground - underground
Attacks: Ground - Melee
Favourite Target: Defensive Towers
Prerequisite: Recruitment Chamber Lv4
Recruitment Time: 2d 14h
Recruitment Cost (Might): 4096000
Level | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Speed | 3 | 4 | 4 | 4 | 4 | 4 |
Health | 1600 | 1900 | 2100 | 2400 | 2700 | 3000 |
Damage | 700 | 800 | 950 | 1000 | 1100 | 1200 |
Hiring Iron Cost | 20000 | 25000 | 30000 | 35000 | 40000 | 47500 |
Hiring Time (s) | 1384 | 1384 | 1384 | 1384 | 1384 | 1384 |
Barrack Space | 70 | 70 | 70 | 70 | 70 | 70 |
Training Cost (Might) | N/A | 4096k | 8192k | 8192k | 8192k | 12800k |
Training Time | N/A | 1d | 2d | 3d | 4d | 5d8h |
Req. Training Chamber lvl. | N/A | 1 | 2 | 3 | 4 | 5 |
Update
In the 05-08-2014 update the Persian Sapper Favorite Target was changed from "Anything" to " Defensive Towers" making the Persian Sapper a high damage, high movement speed tower destroyer. Their damage and health has also been increased. Source: http://forum.peakgames.net/showthread.php?18606-Update-details-New-Mercenary-stats-and-Alliance-Tournaments
Extra Information
After the newest updates the Persian Sapper has become a very strong tower destroyer, super fast, high damage and relatively tanky. They are very viable in 1 wave tactics together with a Dragonfly and Huge Mighty Rage. Only weakness is that they move too fast and Gentle Healer have trouble keeping up with them.
Persian Sapper is immune to traps while underground, it can trigger a trap that is really close to its target but normally it won't trigger any Buried Spikes or Fire Traps. These mercenaries can also dive underneath walls if the pathing is not too far.